GEIST

The year is 1890, and the Night Court is holding its decennial meeting.

Ages ago, the immortals of this world decided that their underworld society needed to be controlled by one central figure, rather than allow the fractious infighting to continue. Wars are just too costly when millenia of undeath are on the line.

In years past, the vampire Lord Tono has been handily re-elected, but his madness has begun to show. Opposing power factions are beginning to rise. The werewolves hope to take their own bite at power, and creeping anti-immortal revolutionary ideas are spreading among the once-neutral human clan, the Helsings...tonight will likely end with a new leader being crowned, and there’s much to be won, or lost.


A game for up to a hundred players, with eight “High Council” roles.

Download full .zip file containing all PDFs here.